In Other Waters 2018-07-25T08:33:26+00:00

Project Description

WISHLIST NOW

An alien ocean, rich with impossible life.

A lone xenobiologist, adrift in a world of secrets.

An AI, waking from a dreamless sleep, ready to guide humanity to a terrible truth.

In Other Waters is a unique exploration game, where you must aid xenobiologist Ellery Vas in diving and studying the depths of a distant alien ocean.

Humanity’s ceaseless consumption has expanded out to encompass the stars, and Earth’s last biological life clings to a poisoned planet. But Ellery has stumbled upon extraterrestrial life.

When a routine exoplanet study goes wrong, however, and her partner Minae Nomura disappears into an alien ocean, Ellery is left with little more than an antiquated diving suit and a strange AI to guide her.

Together they will trace Nomura and dredge up secrets that were meant to be lost forever.

Price:

$TBC

Release Date

TBC

Platforms

PC

Community

Steam Community

Developer

Jump Over the Age

TEASER TRAILER
SCREENSHOTS

PRESS: For a complete set of assets, please visit the press kit.

FEATURES

Explore an alien ocean

Casting you as an Operator AI In Other Waters is structured around an ever-growing, tactile interface. Through this unique mode of interaction you will chart underwater courses, scan environments for vital clues, and navigate this unearthly ocean.

Study new life

Rather than play as a sci-fi soldier or planetary colonist, In Other Waters gives you the chance to engage with its world through xenobiology. You will assist Ellery in tracking, sampling and studying the planet’s life to understand how to navigate its ocean.

Uncover terrible secrets

As you dive deeper into the ocean of Gliese 677Cc, the bond between you and Ellery will be tested by what you discover. The choices you make, and the way you react to Ellery will change the course of the expedition.

In Other Waters gets weirder and more interesting the closer you look.

Austin Wood, PC Gamer

It looks simple (and ever so stylish) yet underneath there’s oodles of narrative depth.

Robert Purchese, Eurogamer

Its Metroid-likeness doesn’t come from finding coloured keys or whatnot, but from studying the world and its ecosystems

It’s smart, and capable, and, yes, that instrument-twiddling captures a bit of the spirit of playing with toy instrument panels and fake science tools as a child.

Garrett Martin, Paste Games
DEVELOPER

ABOUT GARETH DAMIAN MARTIN

 

You might know me as a games journalist, Eurogamer columnist and editor of the games and architecture zine Heterotopias. I was recently nominated for the prestigious New York Game Critics Circle Games Journalism Award and my writing has been described by Arkane Studio’s Harvey Smith as ‘both beautiful and illuminating.’

 

But I’m also a game designer, having worked with the British interactive theatre company Coney in designing and programming narrative games for clients like the Imperial War Museum, and last year with the collective Tower Team Games, I led the design of The Tower at Tortenna, one of the winning entries in the massive Dreamhack Jam.

 

Outside of this, I am a graphic and video designer with a decade of experience working for a huge range of clients from The Lego Company, and NASA to the London Philharmonic Orchestra and New York’s Metropolitan Museum.

CREDITS

Jump Over the Age

Gareth Damian MartinDesign, Art, Writing, Programming
Michael Berto AKA Paws MenuMusic, Sound Design
Zion SitonProgramming
Greg BuchananGuest Writer
Danny Salfield WadesonGuest Writer
Cash DeCuirGuest Writer

Fellow Traveller Games

Chris WrightManaging Director
Michele PirozziDirector
Aaron BertinettiDirector
Marla FitzsimmonsMarketing Manager
Stephen HellerProducer
Drew TaylorCommunications Manager
Stephen GrayBusiness Manager
Fiona MurrayFinance Manager
Felix KramerScout
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