Blind 2019-10-04T06:50:36+10:00

Project Description


There are several kinds of blindness and I wonder, now, what can’t you see?

Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.

Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and sadistic Warden, she must explore a twisted and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are revealed briefly, enabling the player to navigate the mansion, solve puzzles and uncover the mystery of what is happening to her.

As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy–that which she does not, or will not see.


$24.99 USD

Release Date

September 18, 2018


Oculus Rift, PSVR, HTC Vive, OSVR


Steam Community



Age Ratings


PRESS: For a complete set of assets, please visit the press kit.


Navigate using echolocation

Learn to navigate carefully and cautiously using your cane. Send out soundwaves to reveal your surroundings briefly before they fade into darkness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness.

Immerse yourself in an unfamiliar world

Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the world you are used to, and forces you to rely on a different range of senses.

What is it that you don’t see?

Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange and yet somehow eerily familiar place? Experience a constant anxiety and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?


Tiny Bull Studios is a five-person VR development team based in the unlikeliest of places: Turin, Italy.


Comprised of the four co-founders Matteo Lana (CEO, Lead Game Designer), Rocco Luigi Tartaglia (CTO, Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (Game Designer), and additional hire Paolo Armao (Sound Designer), the team are obsessed with telling interesting stories in VR that engage players in new ways.


Put together on a project at the University of Turin, while studying for their Master’s Degree in Virtual Reality and Multimedia, Matteo and Rocco quickly became inseparable, and after graduating in 2011, worked freelance for the next two years to raise enough money to start their own company.


Inspired by the likes of Lucasarts adventure games, Alan Wake, Telltale Games, Bioshock and The Metal Gear saga, Blind is the studio’s first full scale game and began development in 2015. The idea was born during the 2014 Global Game Jam where the concept/prototype won Best Game in the Global Game Jam competition in Turin. Blind will be released on September 18, 2018 on Oculus Rift, HTC Vive and OSVR on PC and PSVR on PlayStation 4.


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