In Other Waters 2020-02-05T03:40:09+11:00

Project Description

You are an Artificial Intelligence guiding a stranded xenobiologist through a beautiful and mysterious alien ocean. What will you discover together?

In Other Waters tells the story of Ellery Vas, a xenobiologist who discovers extraterrestrial life while searching for her missing partner.

When Ellery is called to planet Gliese 677Cc by Minae Nomura, only to arrive at an abandoned base, she finds herself adrift in an ocean of secrets, with little more than a malfunctioning diving suit and a strange AI to guide her. You are this AI.

Guide Ellery—and keep her safe—as you dive deeper and explore an underwater alien landscape. The planet’s unique life, and its dark history, are yours to uncover and the bond between you and Ellery will be tested by the secrets you learn. Through this shifting narrative, In Other Waters asks questions about the nature of “natural” and “artificial” life, and investigates what it means to be a human in an epoch of extreme environmental destruction. For life to continue, it must change.

Price:

TBA

Release Date

Spring 2020

Platforms

PC, Switch

Community

Steam Community

Developer

Jump Over the Age

CINEMATIC REVEAL
SCREENSHOTS

PRESS: For a complete set of assets, please visit the press kit.

FEATURES

Explore an alien ocean

Move freely in each location, discovering new areas off the beaten path. These discoveries will lead to upgrades and samples that in turn unlock new areas in previously visited locations, additional side quests, and unique conversations with Ellery.

See the world through an AI lens

Navigate an elegant, intuitive UI via touch or mouse controls. Interpret signals, set headings, and map the ocean through experimentation and intuition.

Become a xenobiologist

Discover and catalogue species through observation, scanning, taking samples, and interacting with alien life. Read Ellery’s notes, look at her sketches, and help her classify an entirely new ecosystem.

Plan your dives

Choose whether to study creatures, investigate secrets or dive new areas, then come back to your base to study samples in the lab, chat to Ellery or read her journals to understand more about this world.

Build a lasting relationship

Through limited communication learn more about the person whose suit you inhabit, and help her make difficult decisions. What you experience together will bring you closer.

In Other Waters gets weirder and more interesting the closer you look.

Austin Wood, PC Gamer

It looks simple (and ever so stylish) yet underneath there’s oodles of narrative depth.

Robert Purchese, Eurogamer

Its Metroid-likeness doesn’t come from finding coloured keys or whatnot, but from studying the world and its ecosystems

It’s smart, and capable, and, yes, that instrument-twiddling captures a bit of the spirit of playing with toy instrument panels and fake science tools as a child.

Garrett Martin, Paste Games
DEVELOPER

ABOUT GARETH DAMIAN MARTIN

 

You might know me as a games journalist, Eurogamer columnist and editor of the games and architecture zine Heterotopias. I was recently nominated for the prestigious New York Game Critics Circle Games Journalism Award and my writing has been described by Arkane Studio’s Harvey Smith as ‘both beautiful and illuminating.’

 

But I’m also a game designer, having worked with the British interactive theatre company Coney in designing and programming narrative games for clients like the Imperial War Museum, and last year with the collective Tower Team Games, I led the design of The Tower at Tortenna, one of the winning entries in the massive Dreamhack Jam.

 

Outside of this, I am a graphic and video designer with a decade of experience working for a huge range of clients from The Lego Company, and NASA to the London Philharmonic Orchestra and New York’s Metropolitan Museum.

CREDITS

Jump Over the Age

Gareth Damian MartinDesign, Art, Writing, Programming
Zion SitonProgramming
Greg BuchananGuest Writer
Danny Salfield WadesonGuest Writer
Cash DeCuirGuest Writer

Fellow Traveller Games

Chris WrightManaging Director
Michele PirozziDirector
Des GayleProduction Manager
Marla FitzsimmonsMarketing Manager
Suzanne WallaceBrand Manager
Ashley NicolletteContent Marketing Manager
Stephen GrayBusiness Manager
Fiona MurrayFinance Manager
Felix KramerScout
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