No Longer Home 2021-01-13T04:25:19+11:00

Project Description

No Longer Home is a semi-auto-biographical point and click game, about two recent graduates preparing to move out of their flat.

Price:

TBC

Release Date

TBA

Platforms

PC

Community

Steam Community

Twitter

@humblegrove

Website

HumbleGrove

Developer

Humble Grove

KICKSTARTER TRAILER
SCREENSHOTS

PRESS: The press kit is coming soon!

FEATURES

Bo and Ao: two recent university graduates prepare to move out of the flat they lived in together, over the past year

Both struggle to find work and meaning in post-education life. Disillusioned with their time in the UK and forced out of the country by a government who doesn’t want them there, Ao prepares to move back to Japan, leaving their friends and Bo behind. Home seems like a difficult place to hold on to, and deep under their South London flat, something grows…

No Longer Home is a semi-auto-biographical point and click game, set in a magical realist world.

Wander through an intimate flat, and examine the everyday belongings of Bo and Ao. Delve into their thoughts and insights, and mould your interpretation of the characters through branching, multiple-choice dialogue. Have BBQs, play video games, and stay up late just talking in bed. It is made by a core team of: Humble Grove (Hana Lee & Cel Davison), Adrienne Lombardo and Eli Rainsberry. As well as with the contributions of other artists and musicians.

DEVELOPER

Humble Grove is a two person games collaborative made up of Cel Davison and Hana Lee, based in the UK and Japan. Their design sensibilities are heavily influenced by psychogeography: studying how playful exploration of a place can tell narrative. In addition to this scenography plays a significant role: designing game environments like theatre sets, where moving parts and space is considered, and how they can be emblematic of character’s feelings and experiences. They aim to design video games that are more approachable by including characters of diverse gender, race, ability and age, pushing projects that peak the interest of those not well versed in games.

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