Chris Wright
Managing Director
The founder of Fellow Traveller, Chris has more than 20 years experience in marketing and studio management in the UK and Australia. Their role is to envision the future of the company, support the team, establish core values and goals, and be involved in the gritty, day-to-day reality of running a business.
Chris also works with the company’s scout to find interesting projects, secure investment, provide dev teams with advice and support and sign new games to the label.
Marla Fitzsimmons
Head of Marketing
With significant experience in marketing in the UK, Europe and Australia, Marla works with developers to create the ultimate marketing strategy; one which will support a game’s development cycle and build an active audience for launch - and beyond.
Marla believes their primary role is to think like a player; to know where to find them and how to engage with them.
Sam Meulenberg
Finance Manager
As a professional finance nerd, Sam brings a strategic and sustainable approach to managing finances and back-office operations. In her spare time, she can be found wandering along a mountain trail, staring up at the stars, or just planning her next Rimworld colony.
Sam looks after all our finance and legal operations, helping us to support more indie developers, as well as working with Chris and Marla developing the strategic plan for the label.
Spencer Hayes
Scout
Spencer is Fellow Traveller’s scout. Wherever the rad games are, he finds them. Taking a winding path through games from community, to press, to business -- he’s always trying something new. Spencer is excited to look for games that do something fresh or really push the power of narratives in gaming.
He’s also at least 50% burritos by weight.
Chris Wulf
Biz Dev
After working in the events space on curation and developer relations at the Indie MEGABOOTH, Christopher moved into publishing before joining Fellow Traveller. His role includes business development and also project management on LudoNarraCon. His day-to-day responsibilities include seeking out platform deals and sales opportunities across all platforms.
Outside of his work at Fellow Traveller, he’s organized and curated showcases and standalone trade shows across the Western hemisphere and hosts a bi-monthly developer-focused event series called ‘Talk & Dev’ in Munich, Germany
Fiona Murray
Finance Officer
Fiona moved into games as the first employee of the company and is responsible for collating sales reports, calculating and paying royalties, and administrative management.
Fiona sees their role as removing many of the arduous administrative and bookkeeping tasks that often take precious time away from devs being able to focus on making games.
Louis Li
Producer
Louis started out at SEGA. Before joining Fellow Traveller he spent six years at Indie games publisher Curve Digital where he worked on Human Fall Flat which sold over five million units, and Autonauts his first project as producer which was nominated for 'Gameplay Innovation of the Year' at the MCV/Develop Awards 2020. After all these years, Louis has a strong background in QA/production and knows all the ins and outs to get a title to pass first party submissions.
Laure Bruyère
Producer
Following their previous life as a lawyer, Laure entered video game production at Nacon with fury and passion. They have accompanied multiple creative teams from signing to release and everything in between, QA, localization, age ratings, console certifications and all the surprises along the way.
Laure believes in uplifting diverse voices through games and making sure their publishing journey is as smooth as possible. Armed with tasks lists inside of tasks lists, pretty spreadsheets, empathy and good tea, they have joined Fellow Traveller to combine their love for indie games and expertise in game production and publishing.
Lisa Villaume
Product Manager
With 15+ years experience within the gaming industry in Europe, US and Asia Pacific, Lisa has worked for some of the biggest players in the gaming industry like PlayStation, Ubisoft and Konami. Lisa believes there is game for everyone and it’s her role to share the magic of each game with the right audience.
Jacob Burgess
Product Manager
Jacob has over 10 years of experience in the indie games space, with credits in a myriad of roles from marketing to narrative to voice direction. He is beyond thrilled to be a part of the Fellow Traveller team and help indie devs bring their visions and stories to the people who will love them most.
Outside of Fellow Traveller, Jacob participates in Voice Acting, Desert Bus for Hope, Game Writing, and various online shenanigans.
Ben Kosmina
Associate Product Manager
Ben has been in the video game industry for around twenty years, with roles ranging from design, production and promotion.
Before working at Fellow Traveller, Ben worked with Tin Man Games, where he worked on To Be or Not To Be with Ryan North, a Miss Fisher’s Murder Mysteries visual novel, numerous Fighting Fantasy adaptations, and The Warlock of Firetop Mountain, while winning a number of industry awards along the way.
Ben Pollock
Associate Product Manager
Ben joins the Fellow Traveller party after a 15 year career at Madman Entertainment, Australia's largest independent theatrical & home entertainment distributor.
Ben's entire career has been shaped by his interests. A connoisseur of music and movies, and a voracious collector of games of all shapes and sizes - he is an all around devotee to the creators and creatives. and will habitually obsess over the content he aligns himself with until he knows it inside and out.